![]() If you would like to see this as a video, let me know as well. If you have any questions, you can e-mail me, or comment below. I just wanted to be as clear as possible in detailing the procedure since I had to dig though a few forms and experience trial and error before I got the right settings, especially when blender updated. Keep in mind you can have preset FBX format settings. it takes me about 15 seconds to convert it with the correct rotations and scales in an FBX format no matter how large or how many objects are selected. If the process seems a bit long, it really isn’t. Exported FBX files are imported into Unity with the correct rotations and scales. Even if you will change them within Unity, it will help you when you start working with bigger files. Blender To Unity FBX Exporter FBX exporter add-on for Blender 2.80+ compatible with Unitys coordinate and scaling system. Select them all, rotate, apply and follow the directions, it will work just the same, and remember to name your objects within blender. ![]() ![]() So you can have multiple objects that are parented with children. Be advised that this works with multiple models in one blender file. ![]() Thank you for reading, I hope it has helped you. ![]()
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